
Customer experience has become a buzzword, but somewhere along the way, we lost the customer. Too many companies focus on dashboards, data, and processes, forgetting that the “experience” part still belongs to a human being.
As market researchers, we often see organisations proud of their CX programs: beautifully mapped journeys, automated touchpoints, sleek interfaces. Yet something feels off. The design is perfect, but the experience isn’t. It’s efficient, but not empathetic.
Most customer experience models imagine people moving neatly from awareness to purchase to loyalty, like characters following arrows on a slide. But that’s not how real life works.
Real customers hesitate, compare, backtrack, and change their minds halfway through. They abandon carts, forget passwords, and occasionally want to speak to an actual person. In short, they behave like people, not diagrams.
When brands design for ideal paths instead of real ones, the result is often a system that runs smoothly but feels cold and robotic to use.
If we truly want to improve customer experience, we need to stop optimising for perfection and start designing for emotion. A few principles we find useful:
Making experiences feel human again is not about removing technology. It’s about using it wisely. Automation can simplify routine tasks and give teams more time for the conversations that actually build loyalty. But empathy cannot be automated.
The brands that stand out today aren’t necessarily the most advanced technically. They’re the ones that remember what it’s like to be on the other side of the screen.
Customer experience is not a process; it’s a relationship. People don’t remember whether a flow was optimised. They remember how it made them feel.
The next evolution of CX won’t come from another software upgrade. It will come from reconnecting the digital with the human, balancing insight with empathy and efficiency with understanding.
When we design for how people really behave, not how we wish they would, we stop managing experiences and start creating them.